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Renaissance Art Studio

This is my the final project for Realtime Visualization (ANIM145). In a team of 4, we spent all quarter working towards a final game environment, from Maya's low poly mesh to UnReal Engine 5's Sequence Renderer, imitating a realistic game production pipeline.
We were each asked to model and texture deco, furniture, and hero assets for a Renaissance art studio, as well as architectural assets. I was specifically tasked with the intact canvas and candleholder (deco), bookshelf and Savonarola chair (furniture), palette (hero), and wall and windows (architectural). I also created the foliage brushes for the sprawling papers and the flowers in the vase, from modeling all the way to nodes in UnReal Engine.
I utilized Maya for modeling, Substance Painter for textures, and UnReal Engine 5 for lighting and assembly.
At the end, I assembled a game environment with my team and I's assets, designed the lights, and rendered with the Engine's Sequence Renderer.
Through the project, I learned how to texture assets and stage an environment on UnReal Engine.

Rendered Sequence

Palette Low Poly

Palette Low Poly

Palette High Poly

Palette High Poly

Palette textures (base color, ORM, normals)

Palette textures (base color, ORM, normals)

Palette in UnReal Engine, gameplay shot textures.

Palette in UnReal Engine, gameplay shot textures.

Cinematic shot of Palette in environment

Cinematic shot of Palette in environment